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    Orks Rumores 2014

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    Draco

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    Orks Rumores 2014

    Mensagem por Draco em Ter Maio 28, 2013 12:13 pm

    http://www.belloflostsouls.net/2013/03/faeits-40k-rumor-tarot-tau-orks-incoming.html

    Orks
    There has been some hype about orks this week, and while an Ork codex looks to be out a ways into 2014, we have some rumors incoming.

    First lets take a look at Orks, and then we will delve down into the mud a little and talk about rumors of an all Gretchin army, that may end up being part of an allied supplement, or held off until the Ork codex release.


    from Larry Vela here on Bols
    NEW UNITS
    *Mek Tank – Sporting a giant Shokk Attack Gun, firing Bomb Squigs. Tank can purchase a KFF.
    UNIT UPDATES
    *Flashgits - Their Snazz guns roll for random range each turn (12+3d6). On a triple 1 they overheat like Gets Hot. The unit may purchase upgrades like +1 BS, +1A, blast, rapid fire, skyfire, ans others, several are mutually exclusive.
    *Boys - cheaper!
    *Meks - Look for ability to field an increased number of Deffdreads and Kanns than currently.
    *Stormboyz - Gain a "Rocket boost" attack that can target flyers. They must move 18” and if they pass a flyer they each get 2 attacks on it as if assaulting a vehicle. Move as infantry during their next turn. Looks like the designers played a lot of THQ's Space Marine!
    *Buggys / Trakks - May tank shock if they are upgraded with spiked plates/wheels.

    Part 2 from Larry Vela
    NEW HQs
    *"Grot Boss" Grot with a stateline of a Ork Boy, but higher BS. Equipped with a nice kustom-mega-shoota as an option. Can also get a Buggy or take a Killa-kan as a transport/upgrade
    *"Da Crew" An HQ unit of even bigger Nobs. They have odd LoS modifications, One Nob must be nominated as "Da Boss", and if Da Boss is killed, one of Da Crew is promoted. This interacts in some new way with "Kill the Warlord" victory conditions, and is effectively an entire "warlord unit".
    NEW UNITS
    *Grot Whirlybird: Rotored transport: Capacity 20 Grots. They get dumped on the battlefield roughly from the Whirlybird taking a mandatory DT test, and cause mayhem if they fall atop another unit.
    *Grots Buggys: Similar to Nob Bikers, but are buggies with Grots on the back and Orks behind the wheel! Drive-by attacks. Highly likely this will be an "alternate unit" for a buggy combo-unit box.


    Gretchin/ Grots
    This bit came in to me over on Faeit 212 by two separate sources, and its not completely clear whether the following will be in the Ork codex, or if it will be part of an allied supplement that may be coming.

    Part 1
    *I dont think this is for a new Orks Codex, or a new Codex at all yet though.
    *grot boss - a big grot almost an ork.
    *Gretchin Weirdling - grot psyker. Lvl1. Upgrade to lvl 2. Access to divination, gork, and mork lists
    *Killa kans in elite.
    *Gretchin - can take control collars no ork herder like in ork list. 5-20 unit. Cheaper than ork codex gretchin by a pt. Can take whirlybird or looted wagon as dt
    *Squig runts- sounds like 40k equivalent of squig hoppers
    *Whirlybird – looks like a Huey hit with ork hammer, bomb doors underneath to drop gretchin
    *Grot scootas - rocket propelled skateboarders? Squad of 5-10. Hvy bolter profile weapon.
    *Grot buggies - drive by assault 8 grot blastas
    *Grot rocket - single shot roket with large range and big blast.
    *Big Guns – control collar option again, the ones from ork codex, plus a flakk gun with skyfire

    Part 2
    *Grot Whirlybird -
    *Looks like a old Vietname War Hellicopter, big bulged bubble cockpit/body, skinny tail boom.
    *About twice as big as the ork DefKoptas. Concept is the doors of the main body open on the
    bottom like an old bomber to drop the Grots on to the battlefield.
    *Cannot carry Orks or Bulky/Very Bulky models.
    *Can drop Grots at any point along path travelled in movement phase only if not Zooming.
    *Placement like deepstrike, but scatter is reduced if hovering.


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    hellboy

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    Re: Orks Rumores 2014

    Mensagem por hellboy em Qua Maio 29, 2013 8:04 am

    eu nao te disse que em breve vais ter novas coisinhas Very Happy


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    ADN

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    Re: Orks Rumores 2014

    Mensagem por ADN em Qua Maio 29, 2013 12:40 pm

    E o draco ainda se queixava pra mim do facto dos Tau tarem muito OP...agora quem vai ficar OP vai ser ele... Very Happy


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    Draco

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    Re: Orks Rumores 2014

    Mensagem por Draco em Qui Maio 30, 2013 10:30 am

    Nao sei se vao tar OP

    Ha bues pessoal a queixar se desses rumores porque se for verdade ou seja, MOB list, o que obriga o pessoal a gastar dinheiro em boyz i gretching


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    Sutr

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    Re: Orks Rumores 2014

    Mensagem por Sutr em Qui Maio 30, 2013 11:03 am

    sim mas se jogas com orks devias ter sempre isso em consideraçao. orks sao tematicamente horda e se este codex nao representa horda o proximo ja o corrige.

    no entanto ainda e cedo demais para os rumores serem sequer de confiança. ainda vao passar dezenas de rumores diferentes e quase todos vao ser bullshit porque e assim que as coisas funcionam.


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    hellboy

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    Re: Orks Rumores 2014

    Mensagem por hellboy em Qui Maio 30, 2013 11:32 am

    Sutr escreveu:
    no entanto ainda e cedo demais para os rumores serem sequer de confiança. ainda vao passar dezenas de rumores diferentes e quase todos vao ser bullshit porque e assim que as coisas funcionam.

    Porra castro tu tas lá, nao falhas uma !!!

    tou a 100% de acordo contigo !!!

    é que é tal e qual

    vou começar a usar as tuas frases como referencia para calar certos senhores que gostam de mandar papaias pro ar.

    é tal como diz o castro - to soon for that - Very Happy

    Draco

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    Re: Orks Rumores 2014

    Mensagem por Draco em Qui Maio 30, 2013 12:11 pm

    espero bem que sim entao

    por exemplo, ja que os Boyz sao o core da raça podiam torna los + versateis, dar lhes + upgrades diferentes tipo para alem de poder meter big shootas i rokkit lanchas podiam tambem por burnas


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    Sutr

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    Re: Orks Rumores 2014

    Mensagem por Sutr em Qui Maio 30, 2013 12:19 pm

    no codex anterior ou antes desse podiam ter burnas. alias, nao havia unidades de burnas, eram upgrades como bigshootas ou rokkits.


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    Draco

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    Re: Orks Rumores 2014

    Mensagem por Draco em Qui Maio 30, 2013 1:04 pm

    nao entendo porque tiraram entao


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    Sutr

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    Re: Orks Rumores 2014

    Mensagem por Sutr em Qui Maio 30, 2013 1:57 pm

    puseram-nos em unidades mesmo. pah, decisoes


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    Draco

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    Re: Orks Rumores 2014

    Mensagem por Draco em Sab Fev 15, 2014 5:06 pm



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    hellboy

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    Re: Orks Rumores 2014

    Mensagem por hellboy em Qui Mar 20, 2014 8:13 pm

    http://www.belloflostsouls.net/2014/03/40k-ork-rumor-tidalwave.html

    Dracomann ... WAAAGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!! its coming Wink


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    Draco

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    Re: Orks Rumores 2014

    Mensagem por Draco em Qui Mar 20, 2014 8:29 pm

    Vai ser um ano interessante pra orks pelo que tou a ver Very Happy

    Desde que nao seja tudo pêta como aconteceu com os Nids Neutral


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    hellboy

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    Re: Orks Rumores 2014

    Mensagem por hellboy em Qui Mar 20, 2014 9:29 pm

    nids nao estao fracos. apenas nao estao tao bons como eldar e tau, mas, nao ficam muito atras.

    tal como costumo dizer... esta edição é de todas a mais equilibrada

    e mesmo assim, nao ha aquele roster ou exercito que limpa tudo Wink

    nao ha Very Happy


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    hellboy

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    Re: Orks Rumores 2014

    Mensagem por hellboy em Dom Maio 04, 2014 1:51 pm

    It's been nonstop 7th Edition talk for a week, but let's take a break to look at the latest Ork Chatter:



    Orks are hot on the heels of 7th, (so June), and we have yet another source talking about kits that are jiving with stuff we've heard of late:

    Look for the following:

    - A new Ork Boys box triple-combo kit covering: Tank-Bustas, Kommandos, Flashgitz
    - Buggie Combo kit (making the existing buggy and a new unknown kit)
    - Mega-nobz Combo kit (making the existing Mega-nobz and a new unknown kit)
    - Kopta Combo kit (making the existing Kopta and a new unknown kit)

    -Stompa is said to included in the codex as a Lord of War


    This latest set of rumors lines up pretty well with this set of rumors from past month:

    Orks - 5 Kits
    1) Plastic Warboss: Multi-part plastic kit which make a warboss in mega armor with new weapon options.
    2) Deffkoptas: Plastic box. Dual build kit with a new Grot skimmer.
    3) Tankbustas/Flashgitz/Ardboys: Multi-part plastic kit which makes any of the three units.
    4) Buggy/Halftrakk Plastic kit with a new Supa-rokkit Launcha option.
    5) Mek/Mad-doc/Mega-armor unit (NEW): Plastic dual unit kit - First unit is similar to oversized Cyb-orks. Shoots new saw-cannon. Second unit option makes mega armor Orks


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    hellboy

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    Re: Orks Rumores 2014

    Mensagem por hellboy em Qui Maio 22, 2014 6:07 pm

    draco nao chores mais toma lá Wink - a capa do teu futuro codex Wink



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    Draco

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    Re: Orks Rumores 2014

    Mensagem por Draco em Qui Maio 22, 2014 7:09 pm

    linda.....


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    Destrado

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    Re: Orks Rumores 2014

    Mensagem por Destrado em Sex Maio 23, 2014 8:13 pm

    Very Happy

    Tirado do Dakkadakka (sobre os Flashgitz):

    "Imagine devastator marines, but orks. Crazy guns, with other guns bolted on. Pirate hats, mohicans, cigars, waaagh banners with plenty of shiny bits.
    I can't really say much more, shouldn't even have said this. The anonymous source Kroot posted a while back was me.
    Seen stuff, and as an Ork player I am massively hyped for it all.
    No idea what waves it comes in, or if some is for the alleged/debunked starter or what, but all the models I saw are beautiful."

    Destrado

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    Re: Orks Rumores 2014

    Mensagem por Destrado em Sab Maio 24, 2014 9:07 am

    E mais um candidato à capa do 'dex!


    Destrado

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    Re: Orks Rumores 2014

    Mensagem por Destrado em Dom Maio 25, 2014 9:03 am

    E capa da WD...


    Draco

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    Re: Orks Rumores 2014

    Mensagem por Draco em Dom Maio 25, 2014 12:51 pm

    gosto mais dessa capa

    woooooow vou à falencia....


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    Destrado

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    Re: Orks Rumores 2014

    Mensagem por Destrado em Dom Maio 25, 2014 1:41 pm

    Dizem que parece um Deffdread grávido... Gostava de ver mais e melhores fotos, mas acho piada aos elementos retirados dos MANz

    Destrado

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    Re: Orks Rumores 2014

    Mensagem por Destrado em Dom Maio 25, 2014 7:42 pm

    Mais uma imagem... Mek em Mega Armour e KFF nas costas, tirado do novo rulebook de 7E



    EDIT:

    Para não fazer triple post...

    http://www.dakkadakka.com/dakkaforum/posts/list/585556.page

    novas imagens da WD, a explicar o que é um Gorkanaut/Morkanaut, basicamente e assim por alto,

    AV 13 13 12, transport capacity 6

    Para verem o armamento é só ir ao link do dakka, final do primeiro post Wink

    ADN

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    Re: Orks Rumores 2014

    Mensagem por ADN em Seg Maio 26, 2014 9:48 pm

    Esse bicho é Super Heavy???


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    Re: Orks Rumores 2014

    Mensagem por Draco em Ter Maio 27, 2014 9:48 am

    THE WAAAAAAAAAAAGH!!! IS COMING!!!


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    Re: Orks Rumores 2014

    Mensagem por Draco em Dom Jun 01, 2014 1:27 pm



    carteira assassinato...


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    camisa

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    Re: Orks Rumores 2014

    Mensagem por camisa em Dom Jun 01, 2014 4:21 pm

    eu orks gosto de os ver assim, amarelos, ficam bonitos.. e os novos modelos estão altamente.

    hellboy

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    Re: Orks Rumores 2014

    Mensagem por hellboy em Dom Jun 01, 2014 9:03 pm

    estao bastante engraçados Wink


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    Re: Orks Rumores 2014

    Mensagem por hellboy em Dom Jun 08, 2014 10:19 am



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    Re: Orks Rumores 2014

    Mensagem por Draco em Ter Jun 17, 2014 9:55 am

    Parece que o codex ja vem este proximo fim de semana, mas ja veio o primeiro nerf:





    Para alem de que parece ja nao tar no codex original, passou de 35pts pra 37pts (no big deal por + 2pts), mas já nao pode ter a Boomgun que era 36" S8 AP3, passa a poder ter uma que é 24" S7 AP3 -.-


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    Re: Orks Rumores 2014

    Mensagem por Draco em Dom Jun 22, 2014 3:42 am

    Pra ja parece ser isto o que vai sair no novo codex, os gajos da GW enganaram se i meteram o full codex pra download ontem por uns momentos i houve quem conseguisse sacar a tempo.

    Alternate FOC
    3 HQ, 9 Troop, 3 Heavy, 3 Fast, 3 Elite. Minimum is 1 HQ 3 TROOP.
    This is OPTIONAL instead of the standard FOC, you can still use the core books one.

    HQ
    No Wazdakka, no Zogwort.

    Snikkrot- doesn’t take a slot if taken with Kommandos.

    Badrukk- 11* pts. 3+, 5++, str 7 AP2 assault 3 gun.

    Grotsnik- Gives fearless, rampage and FNP.

    Painboy- 5* pts, nob stats, urty/slugga. Confers FNP.

    Weirdboy- only option is ml 2. +1 charge if there is at least 10 boys or orks with the ere we go rule nearby (this doesnt stack for multiples of 10). Cheaper, and his ml2 is also cheaper. Ork powers and Daemonology.

    Frazzle (1 WC, primaris)
    Ead Banger (1 WC)
    Warpath (1 WC)
    Da Jump (1 WC)
    Kill Bolt (2 WC) 18 inch str 10 ap 2 beam
    Power Vomit (2 WC) Str 7 AP2 template
    Da Krusha (2 WC) Str 2D6 Large Blast, if you roll a over 10 you hit everything twice at str 10

    Warboss- 6* pts. klaw and big choppa same cost. Boss pole allows a reroll on the mob table when you fail morale. Same statline, Slugga, Choppa, Stikkbombs. Can take 'eavy armour, mega armour, TL shoota and PK. May select items from: Ranged weapons list, Melee weapons list, Runts&Squigs list, Orky...

    Big mek- gets access to mek gear (kmb, kms, kombis, rokkit, etc), or can take mega armour. Still has relic, shooting weapon, accessories etc access (full list), but can take a kill saw. Non mega big mek can take SAG or KFF (also has bike access in the know wots menu). Mega Mek can take KFF or
    HQ Mek is literally the same as a mek in a unit, and must be put into an artillery or infantry unit before start of game.

    A Big Mek with mega armour can take one of the following:
    - Tellyport blasta
    - Kustom force field

    ELITE
    Nobz- *8 pts. Bikes in the Nob unit are +*7 point upgrade. Nob Bikers are the same points as before (but nobs themselves cheaper), Eavy Armour got a point cheaper on the Nobz.

    Manz- Kill saw is 1* points for the pair for mega nobz, replaces both weapons.
    Waagh banner is 2* pts. Trukk or Battlewagon for the Mega Nobz. 4* pts/model.

    Tank bustas- 6* pts. 2 pts/model cheaper. melta bombs, tank hunter, glory hogs- 2 vps for first blood on a tank, Tankhammer- str 8 AP3, unwieldy. 2 pt decrease/model. Bomb squig- Wargear, str 8 AP 4 can buy up to 3, works same as before, no risk to own unit. No longer have to shoot at nearest tank.

    Burna boyz- 8* pts. Unchanged.

    Kommandos- Price drop. move through cover, stealth and infiltrate, stikkbombs, no shootas. Can take 2 burnas as one of their special weapons, however they can only take 2 in a mob. May include Snikkrot (doesnt take a slot if taken with Kommandos otherwise HQ) (shrouded on arrival, you pick an edge to outflank dont roll) Snikrot causes fear.

    TROOPS
    Ork boyz – 6* pts. +1 pt each for shootas. Units can pay for ‘eavy no longer restricted to 1 per army. One in 10 can take special weapon (Same but rokkit cheaper than it used to be). One model may be a Nob, may select from Ranged or Melee weapons list.

    Gretchin- Runtherd comes with Grabba stick, can buy squig hound. If the unit breaks the hound causes D3 str 3 hits on the unit, and can then reroll the morale test.
    Grot prod can exchange its attacks for a single double strength attack. AP -
    Grabba reduces the enemies attacks by one
    No special rules, at all

    FAST
    Stormboyz- For 30 points more than the old mob you get 30 Stormboys now. Jump Infantry, can run 2D6 instead of one but take dangerous terrain tests doing so. No longer blow themselves up.

    Zagstruk- 6* pts. Slugga, choppa, eavy, stikkbombs, cybork, rokkit pack. 1 Less Wound, 1 Less Toughness than a Warboss. Hammer of wrath is str 8 AP2. Cant assault from deepstrike but is a HQ choice.

    Deffkoptas- 3* pts each, 5 pt reduction. both its gun changes are now free. Other points stay the same

    Buggies- 2* points, 5 pt reduction, up to 5, outflank. Skorcha same cost as before, trakk is a 5 point upgrade.

    Warbikers- 1* pts, 7 pt reduction, no exhaust save, get +1 cover if they turbo boost now, otherwise no improved cover at all.

    Dakkajets and blitza bombas- maxed out burna bommer now costs 180pts with red paint job. A maxed out blitza-Bommer cost 140pts with red paint job.

    Dakka jet guns now only fire one more shot than normal on a Waaagh, not everything twice.

    Blitza Bombs: 2D6, on a 2 you crash, 3 you and your target take a str 9 AP 2, otherwise you hit, with 12 meaning you can shoot your guns aswell. (str 7 AP2, large blast armour bane, one use only).

    Burna Bombs str 5 AP4 large blast ignore cover. Skorcha Missiles str 5 AP4 small blast ignores cover.


    HEAVY
    Looted wagon- (found in WD not codex). 3* pts, 2 pt increase. 3 weapon upgrades all 5 pts each. Killkannon 30 pts.

    Battlewagon- 11* pts. 20 pt increase. Kill kannons 30 pts reduce capacity by 8. Deff Rolla 10 pts.

    Big gunz-

    Lootaz- 7* pts. 5 pt reduction. Everything else same.

    Killa Kans- got more expensive. 25% more expensive for the big shoota variant. Kans now panic when 25% have died, if they fail a roll they are all shaken due to the grots ******* out.

    Deff Dread- 8* Points, 5 pt increase, comes with 2 big shootas, rokkits are a free exchange. KMB are +5 point Exchange. Riggers are 10 points confer IWND. For the price of an old Deff Dread with 2 x Rokkits you can get a new Deff Dred with 2 x Kustom Mega Blastas and Grot Riggers.

    Flash gitz-

    Gorka/Morkanaughts- arent assault vehicles and have no options to become one.

    DT
    Trukk- 3* points. 5 pt reduction. Ramshackle- changed, now when you take a penetrating hit roll a D6, on a 6 that hit is now downgraded to a glancing hit. Dedicated transports available for burnas and tank bustas now.

    Wreckin ball is a 3 inch range str 9 ap 4 D3 weapon.

    Boarding planks- +2" on the charge the turn you disembark from an open topped vehicle with a plank

    Deff Rolla- 10 pts. D3 instead of D6 hits now AP 4.

    Red paint Job- +1 inch to flat out moves.

    LOW
    Ghazkul- Same cost, is eternal warrior. His warlord trait makes boyz within 12 inches fearless in a waaagh. Only one waaagh per game unless you are running a specific formation (which ghaz isnt in, so irrelevant sorry)

    WARGEAR
    Melee Weapons
    Klaw- unchanged.
    Kill Saws- armour bane.
    Choppas- are just CCW.
    big choppas- +2 str AP 5.

    Ranged Weapons
    twinlinked shootas and kombis

    Runts & Squigs
    surgical grot- reroll fnp
    ammo runt- reroll shooting to hit
    attack squig- reroll cc to hit
    grot oiler-

    Orky Know-wots
    Bike- Painboy's and Warbosses bike is 25 pts, a nob's bike is 27 pts.
    Cybork- fnp 6+
    Boss pole- reroll chart result.
    Gitfinda- BS 3 if stationary.
    Waaagh banner- +1 WS.

    Zapp gun- 2D6, gets hot on a 1-3 if you roll 11 or 12
    KFF- price hasnt changed. KFF is 5++ if embarked than vehicle gets this INSTEAD, explicitly just shooting. KFF can be combined with mega armour and bikes.

    Shock attack gun- seems to be combinable with bikes. Double 6 is vortex.

    Teleporta Blasta- small blast str 8 ap2, on a 6 its insta death or insta pen.

    Grot riggas- IWND (5 points on Kans, 10 on dreds)

    Weapons arent exchanged for many of the options on characters, the warboss for example reads "May take items from the Ranged Weapons, Melee Weapons, Runts & Squigs, Orky Know-wots and/or Gifts of Gork and Mork list"
    There are other bits that do exchange weapons (taking mega armour for example). Relics are one of each per army (but can take multiple different ones)


    RELICS
    Da Ded Shiny Shoota - Assault 6 Shoota, twinlinked, rolls of 1 richochet into friendly units.

    Lucky Stixx - Can choose to reroll failed hit, wound or saving throws, if 3 of these rerolls fail in a single turn the model is removed.

    Warboss Gazbag’s Blitzbike – Bike, Assault 3, AP 3, Str 6 twinlinked shots.

    Headwoppa’s Killchoppa - Str +2, AP5, rending, two handed, rolls of 6 are instant death.

    Da Finkin Kap - Warlord gets a strategic trait along with his normal warlord trait.

    Da Fixer Upperz - repair vehicles on 3+ (hull points, weapon destroyed or immobilised).

    ORK OBJECTIVES
    Shoot an enemy unit off the board, Kill the enemy warlord in a challenge with your warboss, destroy an enemy unit in your assault phase (more units gone, more points), Turbo boost 3 vehicles (or bike units), secure a random objective (roll a D6), Charge more than 10 inches.


    D6 Warlord Trait
    1 Prophet of the Waaagh!:
    The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the ’Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of their next turn.


    2 Bellowing Tyrant:
    The Warlord, and all friendly units with the Orks Faction within 12" of him, re-roll failed Morale checks and Pinning tests.


    3 Like a Thunderbolt!:
    The Warlord, and all friendly units with the Orks Faction within 12" of him, can re-roll all the dice when determining Run moves or charge range.


    4 Brutal but Kunnin’:
    The Warlord can re-roll one failed To Hit or To Wound roll each turn.


    5 Kunnin’ but Brutal:
    The Warlord can re-roll one failed armour or invulnerable saving throw each turn.


    6 Might is Right:
    The Warlord receives +1 to the Strength characteristic on his profile.

    Mob Rule Chart (name?):
    D6 Result
    1
    If the unit is locked in combat, it passes the Morale check or Pinning test. If the unit is not locked in combat, it fails.

    2-3
    If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test.

    4-6
    If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Morale check or Pinning test.


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      Data/hora atual: Dom Fev 26, 2017 9:15 pm