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    Deathwatch is coming!

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    Draco

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    Deathwatch is coming!

    Mensagem por Draco em Qui Fev 18, 2016 6:40 pm



    Data prevista 27 de Fevereiro Very Happy:D


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    Draco

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    Re: Deathwatch is coming!

    Mensagem por Draco em Sab Fev 20, 2016 11:45 am















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    camisa

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    Re: Deathwatch is coming!

    Mensagem por camisa em Sab Fev 20, 2016 12:21 pm

    wwwwooooooouuuuu já vou ter um Khan a serio para o meu exercito.lol
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    Draco

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    Re: Deathwatch is coming!

    Mensagem por Draco em Qua Fev 24, 2016 8:14 pm

















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    hellboy

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    Re: Deathwatch is coming!

    Mensagem por hellboy em Sex Fev 26, 2016 2:47 pm

    quero todos! simples! Wink


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    Draco

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    Re: Deathwatch is coming!

    Mensagem por Draco em Sab Ago 06, 2016 1:18 am









    Os marines parecem + perto de true scale nao acham?


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    Draco

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    Re: Deathwatch is coming!

    Mensagem por Draco em Sab Ago 06, 2016 12:00 pm



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    camisa

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    Re: Deathwatch is coming!

    Mensagem por camisa em Sab Ago 06, 2016 1:16 pm

    pois....... eu quero....
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    Draco

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    Re: Deathwatch is coming!

    Mensagem por Draco em Sab Ago 06, 2016 3:27 pm

    - No named Characters in the codex

    -The "Chapter Tactic" of the Deathwatch is called: Mission Tactics. At the beginning of your first turn you choose: HQ, Elite, Troops, Fast Attack or Heavy Support. You may reroll 1`s to hit vs Targets of the chosen type. Once per battle, at the beginning of any of your turns you may change the chosen type.

    - There is a "Decurión" style formation in the codex called Black Spear Strike Force

    Available Datasheets are:

    HQ
    - Watch Master
    - Watch Captain
    - Chaplain
    - Librarian


    Troops
    - Veterans

    Elite
    Terminators
    Dreadnought
    Venerable D.
    Vanguard Veteran

    Fast Attack
    Bikes
    Rhino
    Razorback
    Drop Pod
    Corvus Blackstar

    HS
    All three types of Land Raider

    HQ:
    Watch Master:
    - 175 points
    - Chapter master profile (No EW)
    - 2+ Armour sabe
    - Equipped with: Guardian Spear, Granades, Clavis, Iron Halo
    - Special Rules: IC, Mission Tactics, ATWKNF, Tactic Master

    Guardian Spear: S+1, AP2, Melee, 2 hands, Block (Once per turn choose an attack the hit the bearer. Roll a D6, if the result is higher than the to hit roll of the enemy, attack is ignored).
    Clavis; -1 to WS, BS and I to enemy vehicles at 6"
    Tactic master: If chosen as the Warlord, you may change the Mission Tactic rule one additional time per game.

    Watch Captain
    - 95 points
    - Company master profile
    - Usual equipment + special ammo
    - May be equipped with anything really,

    Chaplain
    - 95 points.
    - Same as normal chaplain + special ammo.

    Librarian
    - 70 points (Lvl 1, +25 for Lvl2)
    - Same as usual + special ammo.

    Troops (Things get interesting here)
    Veterans:
    - 110 points for 5 models
    - Usual profile
    - Up to 5 more models in the unit
    - Any veteran may be equipped with CCW, Special Weapons or Shot Weapons (Translation may be inaccurate)
    - Up to 4 veterans may be equipped with Heavy Weapon
    - Any model may be equipped with Heavy Thunder Hammer (+30/model)
    - One Veteran may be upgraded to Black Shield
    - One Veteran may be upgraded to Watch Seargent and may change his CCW for a Xenosomething blade and may purchase equipment from the Special List
    - Rhino, Razorback, Drop Pod or Corvus thing as Dedicated Transport

    Shot Weapons:
    - Bolter, Assault bolter, ... etc. As usual

    Special Weapons
    As usual +:
    - Deathwatch shotgun 16" S4, AP-, Assault 2 Shred
    16"S4 AP4 Assault 2
    Template, S3, AP6, Assault 1

    - Silence Bolter
    Silence Bolter is:30" SX AP5, Heavy 2, Sniper.

    CCW
    As usual

    Heavy Weapons
    As usual+:
    - Heavy Bolter may get Inferno ammo (24", S1, AP-, Blast, Poison2+) +5 points
    - Infernus Heavy Bolter: 36" S5, AP 4, Assault3
    Heavy Flamer
    Non of the profiles is one use only. Inferno HB costs +20 per model.
    - Deatchwatch Frag cannon: Template S6 AP- Assault2, Rending
    24" S7 AP3, Assault 2, Impact
    Impact: if target is at 12" or less: S9 and AP2

    Elite
    Terminators
    - 40 points per model (max squad size is 5, min 1)
    - Any model may get: Hammer + Shield (+10) or Claws (Free).
    - Any model may get: Power Sword (free), Chainfist (+5), Power Fist with aux meltagun (+10)
    - Any model may get: Heavy Flamer, Assault Cannon or Cyclon Missile Launcher (usual costs)

    Power fist with aux meltagun: May use it as a meltagun and a power fist in the same turn. No one-use limitation

    Dreardnoughts
    No visible changes here

    Vanguard Veternas
    squad size 1-5
    No visible changes here but have the special ammo rule.


    Fast Attack
    Bikers
    -30 points per model
    - Special ammo
    - Skilled rider
    - Split fire
    - Squad size (1-5)
    - Any model may get power sword (+5)
    - Any model may get melta bombs (+5)
    - Any model may get teleporting beacon (+10)


    Corvus Blackstar
    - 180 points
    - Twin Linked Assault Cannon
    - Black star launcher thing: S4, AP6, Bomb1, Big Blast
    S5, AP4, Bomb1, Big Blast, Ignores Cover
    - 4 Stormstrike missiles
    - Ceramite Plating
    - Assault Vehicle
    - Attack Flyer
    - Transport Capacity: 12. May transport Jump Infantry and Bikes !!!!
    - May change the TW Assault Cannon for twin linked lascannon (free)
    - May change the 4 misseles for a twin linked Blackstar missile Launcher: 30" S6, AP4, Heavy 1D6, AA
    30" S4, AP5 Heavy1, Big Blast, Ignores Cover




    Black shield upgrade: One veteran per squad can be upgraded to Black Shield. He gains the "Penitence through honour" special rule that grants him to double his attacks when fighting and IC, MC, a Vehicle or when his unit its outnumbered.

    Heavy thunder hammer is S10, AP2, Melee, Unwieldy, 2-handed, Concussive, Pulverize (6 to wound have the Instant Death special rule)

    Special ammo can be used now with: Bolt Pistols, Bolter and Silence Bolter, each of them with their own profile.

    Bikers cannot purchase any other equipment than the one I listed before (Power swords, melta bombs and beacons), but remember that they have the special ammo rule.



    Well the sprue has:
    2x Heavy thunder hammers
    12 shoulder pads for different chapters
    1x Bolter/Heavy flamer thing
    1x Frag cannon
    2x Shields
    A lot of power swords
    1x combi weapon
    5 back packs
    A lot of heads
    Couple of shotguns
    Couple of silence bolter
    1x Xenothing sword
    and some other stuff


    Formations:
    Decurion is called "Black Spear Strike Force"

    Special Rules:
    - Reroll warlord trait (If rolled in the deathwatch table)
    - +1 to the times you can switch the Mission Tactic rule. For example if you run a Watch Master, you can switch the rule up to three times during the game.
    - All your non-vehicle models get Deep Strike

    Consists of:
    - 1+ Basic Formation
    - 1+ Auxiliary Formation
    - 1-3 Command Formations

    Command Formation is:
    - Commander gurdian (Basically one HQ or a Dreadnought or a Venerable D.)

    Basic formations are:
    - Kill team
    - Aquila Kill team
    - Furor Kill team
    - Venator Kill team
    - Malleus Kill team
    - Dominatus Kill team
    - Purgatus Kill team
    - Strategium Kill team
    - Watch Company

    Auxialiry formations are:
    - Aux ship (1 Corvus thing)
    - Anchients (1 Dread or Venerable)
    - Tanks (1 Land Raider of any type)
    - Dropship wing (3 Corvus things)


    Formation rules:
    Aquila Kill Teams:
    1 unit of veterans
    1 or more Librarians, Terminators, Vanguard Veternas and/or Bikers
    Special rules:
    - Reroll of 1's to wound and 1's to penétrate.
    - Kill team rule: All models in the unit are considered a single unit and cannot divide them through the combat squad rule. IC cannot leave the unit during the game.
    Restrictions:
    - Formation can have max size of 10 models, not counting the dedicated transports

    Furor Kill Team
    1 Unit of Veterans
    1 unit of Termies
    any number of units of Libbies, Vanguard Veterans, Bikers
    Special rules:
    - Reroll to wound and to penétrate vs Troops
    - Kill team rule
    Restrictions:Max 10 models (See above)

    Venator Kill team
    1 unit of veterans
    1 unit of bikers
    Any number of units of Libbies, Terminators, Vanguard Veterans
    Special rules:
    Reroll to wound and to penétrate vs Fast Attack
    Kill team special rule
    Restrictions: Max 10 models

    Dominatus Kill team
    1 unit of Veterans
    1 unit of Vanguard Veterans
    Any number of Libbies, Termies, Bikers
    Special rules:
    Reroll to wound and to penétrate vs Elite
    Kill team special rule
    Max 10 models

    Malleus Kill Team
    1 unit of veterans
    1 unit of termies
    any number of Libbies, Vanguard veternas or bikers
    Special rules:
    reroll to wound and to penétrate vs HS
    Kill team
    Max 10 models

    Purgatus Kill team
    1 unit of Veterans
    1 Librarian
    1 unit of Termies
    Any number of Libbies, Vanguard Vets and/or bikers
    Reroll to wound and to penétrate vs HQ
    Kill team
    Max 10 models

    Strategium Command Team
    1 Watch Captain, Chaplain or Libby
    1 unit of Veterans or 1 of the above formations
    If the formation has a Watch Captain all modles get 6+ FnP as long as the captain is alive
    If commanded by a Chaplain all models have Furious Charge
    If commanded by a Libby: Stubborn and Adamantium will

    Watch Company
    1 Watch Captain
    4 of: Units of Veterns or the Kill teams mentioned above.
    Reroll to wound vs HQ, Psykers or IC

    Corvus Dropship wing
    3 Corvus things
    Reroll to wound and to penetrate vs Flyers or FMC.

    Kill team special rule
    Restrictions: Max 10 models

    Just clarifying: do all units in the kill team formation form a single inseperable squad?
    Short answer: Yes
    Long answer: Yes and I thing its really good. For example, the Malleus Kill team (the one designed vs HS)
    Take a unit of 5 Vets. Give them 3 Missile Launchers. Add 2 Termies, and give them 2 Cyclon Missile Launchers. You get a unit of 7 models, that fires 7x S8, AP3 shots, that reroll armounr pen ves HS vehicles. Not bat at all.

    Or give them the Frag cannon instead and a Drop Pod.

    Possibilities are inmense!!!!!

    Relics:
    Super special ammo (10 points)
    When used with bolt pistol, bolter or silece bolter, 6 to wound have Instand Death

    Angelis beacon (30 points)
    Works like a normal beacon but once per game, at the beginning of your Movement Phase you can remove a Deatchwatch unit from the battlefield (even if in combat) and Deep strike the unit at 6" of the bearer of the beacon.

    Dominus Aegis (20 points)
    If bearer does not move, his unit gets 4++

    Sorry, wanted to say he and his unit get 4++.

    Osseus Key (15 points)
    Clavis. Additional, if bearer attacks a vehicle roll a D6. 1 - no effect. 2-3 Vehicle suffers a glancing hit. 4+ Vehicle suffers pen. hit.

    Thief of Secrets (20 points)
    Power sword + After a model suffers an unsaved woud bearer learns all weaknesses of the objetive. From them on if attack to a model which weaknesses have been learned, wound on 2+. For example, after a Carnifex suffers an unsaved wound, bearer may wound any Carnifex on a 2+.

    Ectoclades book (10 points)
    At the beginning of your turn bearer may choose one Mission Tactic. When doing so, bearer and his unit gain that misión tactic, additionally to the one granted normally.


    Warlord Traits:
    1. Warlord reroll to wound and to pen. vs MC, Tanks and superheavies.
    2. Roll a D6. That many times Warlor OR his unit may reroll one to Hit, Wound or Pen roll.
    3. All Warlord's weapons are Master-Crafted (Not the relics)
    4. Warlord has Night Vision. May choose to have Night Fight during the first turn.
    5. May change the Mission Tactic one additional time.
    6. At the beginning of any turn Warlord may order a bombardment on a enemiy unit at 12" or less. Roll a D6. On a 3+ Target suffers D3 hits, S6, AP4. On a result of 6, D3 hits, S10, AP2.


    Watch Captain Artemis (The one in the box)
    - 145 points
    - Power Sword
    - Frag and Krak Granades
    - Iron Halo
    - Special ammo
    - Warlord Trait: May change Mission Tactics one additional time
    - Fearless
    - FnP 6+
    - Hellfire Extremis: Combiweapon. Secondary weapon is: Template, S1, AP2, Assault 1, Poison 2+
    - Stasis bomb: Once per game, when attacking in close combat, he may instead make a single stasis bomb attack. If so, roll to hit as normal, but resolve the attack with SD, AP1. If the attack misses, Artemis suffers one SD, AP1 hit instead.



    Additional Bits
    With the Deathguard sprue you are able to build fully 5 Deathguard models.

    I think that the stuff posted so far covers the new Deathwatch stuff.

    In my opinion (15 year Veteran) the codex is really, really strong, Units disembarking from a Drop Pod can, for expample, either put on you 8 S6, AP- Shred Templates or 8 S9 AP2 shots. The heavy bolter/flamer weapon is insane. The Power Fist/melta gun thing is awsome. 5 Termis, each with a Heavy Weapon, come on.

    The Flyer is damn good as well. BTW I forgot to mention that the Corvus thing can get the reroll failed jink saves thing for +5 points. Can get the Strafing Run SR for +10 points.

    Very, very strong codex.


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      Data/hora atual: Ter Jun 27, 2017 3:46 pm